
a quick look at how to create a morph using the distort node inside of batch on Flame
thanks to DIGISTOR for letting me use their flame premium box
you can check out Josh's work HERE and see why I was wanting to morph into him :)
if you have any comments or questions please leave one below
Great!
ReplyDeleteVery timely... your video answered questions I had.
Love the break-downs!
Keep them coming
cheers
ReplyDeleteHi thanks for the video!
ReplyDeleteWhat do you do when you want individual sections to morph at different times? And also with moving footage can you track masks on both fronts?
Also , on the old Combustion Warper you had to have the same number of points on each mask , is this still the case? and does each point have to be in the corresponding place on both fronts?
ReplyDeleteI have another 2 morphing tuts on the way, one covers moving footage and individual sections for morphing, the other a 3d morphing facial replacement technique, in the mean time though each shape has individual channels for interpolation and blend, so you would then offset these in the animation editor to taste
ReplyDeletepoint correspondence is still important, but since it was a still I didnt worry about the same number of points, with moving footage I always will, another technique a guy from linked in suggested was to copy then paste your source shape into the destination clip then offset the point to match the result clip,you can also toggle the correspondences button to show the relationship between splines
ReplyDeleteHi Joel! thanks for the tutorial!
ReplyDeleteis the distort tool only available in flame?
is there a way to do a morph like this in smoke?
thanks again!
yes the Distort node is a Flame only node,
ReplyDeleteyou could do it in Smoke with bicubics and blending but it would be more trouble that its worth
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